Unless the "Walk Away" ending is canon, in which case the bombs never drop and the cult continues to operate for awhile. Now onto FC5, which seemingly can't exist in the FC6 timeline. The DLC confirms he has nukes which is true in both the FC6 universe and FC4 universe, however the message itself is only canon to FC4, not FC6 as Ajay has left Kyrat. Which is why he's on a magazine cover in Farcry 6. His enigmatic personality allowed him to become a celebrity. Using his nuclear cache he leveraged the CIA to leave him alone, allowing him to rule Kyrat. Pagan returned, helped him spread his mom's ashes and let him return safely to the USA. Why is he alive? Because in the FC6 universe Ajay just waited at the table, as he was scared of dying. This leads into Far Cry 4, Pagan is alive and has become somewhat of a celebrity. He lays low for awhile but eventually claws his back after helping a certain dictator smuggle in nuclear weapons. Developer: Ubisoft Montreal, Ubisoft Massive, Ubisoft Shanghaiįar Cry 3 ends with Jason joining Citra, Vaas lives and resumes his smuggling operation now that Jason is dead and Citra has her heir she doesn't worry about him.Platform(s): PC, XBOX 360, PS3, XBOX ONE, PS4.Platform(s): PC (EGS, UPLAY, STADIA), XBOX ONE, XBOX X, PS4, PS5.Here is an example: >!Put your spoiler text here!< Have a Far Cry 6 question or want more information? Head to our frequently asked questions page for some quick info.īe sure to tag your spoilers wrapped around arrows and exclamation points. After you have familiarized yourself with our rules feel free to post videos, pictures or discuss anything Far Cry related. Before you start browsing be sure to read and follow the rules of this subreddit. No-one is trying to make Vaas a sympathetic character (he’s not, and he knows it), but it does make his perspective on things a bit more understandable.Welcome to the Far Cry subreddit. Michael Mando absolutely hits it for six with his performance of Vaas again, bringing a disturbingly unhinged but rational intensity to the character who alternates between self-deprecating jokes, wisecracks, and genuine anguish.Īs a short character study, I found Vaas: Insanity to be surprisingly insightful. It didn’t outstay it’s welcome, it was something I could get through fairly quickly (important when you’re an adult with a family), and didn’t try and pretend to be more than what it was. I breezed through the three Blade Piece missions and all 20 “end” waves on Story Mode in about two hours (not including the hour or so I spent on “Action Mode” at the start before that) so it’s not a long piece of content – and to be honest, I actually liked that. Either way, you’re never short of ammo or cash. There’s no happy middle on the difficulty level, unfortunately – it’s either so easy the enemies are no challenge at all (“Story Mode”), or so difficult you’re constantly dying after being shot a few times by someone you didn’t see from behind a pillar (“Action Mode”), with nothing in between. Vaas’ mind is a strange place, to say the least. It’s still very much Far Cry content and the premise works very well in the context it is presented. It’s all surprisingly similar to Deathloop in that regard, but what’s even more impressive is Vaas: Insanity doesn’t feel like a knockoff of Bethesda’s time-loop shooter at all. There’s a catch, though – if you die, you have to restart without any of your weapons or pick-ups, but you do retain any skills you’ve unlocked and a limited amount of money. The three pieces of the blade are in different areas of the map which involve completing some challenges – such as destroying the radios on a World War II-era Liberty Ship while being attacked by enemies including manifestations of Jason Brody, the player’s character from Far Cry 3.Īs Vass works his way through various challenges, he earns money and unlocks character upgrades (more health, carrying more healing syringes, etc), buffs, and weapons which can be selected from safehouses – although I stopped bothering after I got the longbow and the side-by-side shotgun, because it proved an unstoppable combination. You take Vaas on a journey through his psyche (represented as a fantastical version of part of the Rook Islands from Far Cry 3), in search of three pieces of the Dragon’s Blade knife which is then reassembled to unleash the final battle (waves of enemies) in a representation of Vaas’ compound. This, of course, involves shooting people. Far Cry 3‘s protagonist Jason Brody is definitely living rent-free in Vaas’ head.
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